Async Container Build
VContainer executes pre-processing such as reflection when building a container. To reduce main thread blocking time for your game:
- Set
false
toLifetimeScope.autoRun
- After scene loading, Call
LifetimeScope.Build
manually.
For example:
var nextScene = await LoadSceneAsync(...);
var lifetimeScope = LifetimeScope.Find<MyLifetimeScope>(nextScene.Scene);
// Your async solution here.await UniTask.Run(() => lifetimeScope.Build());
⚠️ Unity dependent features such as builder.RegisterComponentInHierarchy()
do not work on background threads.
If this causes an error, use Awake instead.
For example:
class GameLifetimeScope : LifetimeScope{ Ground groundInScene;
protected override void Awake() { // Run main thread. groundInScene = FindObjectOfType<Ground>();
base.Awake(); }
protected override void Configure(IContainerBuilder builder) { // This can run on a background thread now. builder.RegisterInstance(groundInScene); }}